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Android自定义气泡布局

Demo

demo.png

功能

  • 支持4个方向
  • 设置三角形位置
  • 设置阴影颜色,大小
  • 设置圆角
  • 自定义背景颜色

代码

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public class BubbleLayout extends FrameLayout {
public static final int LEFT = 1;
public static final int TOP = 2;
public static final int RIGHT = 3;
public static final int BOTTOM = 4;

@IntDef({LEFT, TOP, RIGHT, BOTTOM})
private @interface Direction {
}

/**
* 圆角大小
*/
private int mRadius;

/**
* 三角形的方向
*/
@Direction
private int mDirection;

/**
* 三角形的底边中心点
*/
private Point mDatumPoint;

/**
* 三角形位置偏移量(默认居中)
*/
private int mOffset;

private Paint mBorderPaint;

private Path mPath;

private RectF mRect;

public BubbleLayout(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
init(context, attrs);
}

private void init(Context context, AttributeSet attrs) {
TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.BubbleLayout);
//背景颜色
int backGroundColor = ta.getColor(R.styleable.BubbleLayout_background_color, Color.WHITE);
//阴影颜色
int shadowColor = ta.getColor(R.styleable.BubbleLayout_shadow_color,
Color.parseColor("#999999"));
int defShadowSize = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_PX,
4, getResources().getDisplayMetrics());
//阴影尺寸
int shadowSize = ta.getDimensionPixelSize(R.styleable.BubbleLayout_shadow_size, defShadowSize);
mRadius = ta.getDimensionPixelSize(R.styleable.BubbleLayout_radius, 0);
//三角形方向
mDirection = ta.getInt(R.styleable.BubbleLayout_direction, BOTTOM);
mOffset = ta.getDimensionPixelOffset(R.styleable.BubbleLayout_offset, 0);
ta.recycle();

mBorderPaint = new Paint();
mBorderPaint.setAntiAlias(true);
mBorderPaint.setColor(backGroundColor);
mBorderPaint.setShadowLayer(shadowSize, 0, 0, shadowColor);

mPath = new Path();
mRect = new RectF();
mDatumPoint = new Point();

setWillNotDraw(false);
//关闭硬件加速
setLayerType(LAYER_TYPE_SOFTWARE, null);
}

@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mDatumPoint.x > 0 && mDatumPoint.y > 0)
switch (mDirection) {
case LEFT:
drawLeftTriangle(canvas);
break;
case TOP:
drawTopTriangle(canvas);
break;
case RIGHT:
drawRightTriangle(canvas);
break;
case BOTTOM:
drawBottomTriangle(canvas);
break;
}
}

private void drawLeftTriangle(Canvas canvas) {
int triangularLength = getPaddingLeft();
if (triangularLength == 0) {
return;
}

mPath.addRoundRect(mRect, mRadius, mRadius, Path.Direction.CCW);
mPath.moveTo(mDatumPoint.x, mDatumPoint.y - triangularLength / 2);
mPath.lineTo(mDatumPoint.x - triangularLength / 2, mDatumPoint.y);
mPath.lineTo(mDatumPoint.x, mDatumPoint.y + triangularLength / 2);
mPath.close();
canvas.drawPath(mPath, mBorderPaint);
}

private void drawTopTriangle(Canvas canvas) {
int triangularLength = getPaddingTop();
if (triangularLength == 0) {
return;
}

mPath.addRoundRect(mRect, mRadius, mRadius, Path.Direction.CCW);
mPath.moveTo(mDatumPoint.x + triangularLength / 2, mDatumPoint.y);
mPath.lineTo(mDatumPoint.x, mDatumPoint.y - triangularLength / 2);
mPath.lineTo(mDatumPoint.x - triangularLength / 2, mDatumPoint.y);
mPath.close();
canvas.drawPath(mPath, mBorderPaint);
}

private void drawRightTriangle(Canvas canvas) {
int triangularLength = getPaddingRight();
if (triangularLength == 0) {
return;
}

mPath.addRoundRect(mRect, mRadius, mRadius, Path.Direction.CCW);
mPath.moveTo(mDatumPoint.x, mDatumPoint.y - triangularLength / 2);
mPath.lineTo(mDatumPoint.x + triangularLength / 2, mDatumPoint.y);
mPath.lineTo(mDatumPoint.x, mDatumPoint.y + triangularLength / 2);
mPath.close();
canvas.drawPath(mPath, mBorderPaint);
}

private void drawBottomTriangle(Canvas canvas) {
int triangularLength = getPaddingBottom();
if (triangularLength == 0) {
return;
}

mPath.addRoundRect(mRect, mRadius, mRadius, Path.Direction.CCW);
mPath.moveTo(mDatumPoint.x + triangularLength / 2, mDatumPoint.y);
mPath.lineTo(mDatumPoint.x, mDatumPoint.y + triangularLength / 2);
mPath.lineTo(mDatumPoint.x - triangularLength / 2, mDatumPoint.y);
mPath.close();
canvas.drawPath(mPath, mBorderPaint);
}

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);

mRect.left = getPaddingLeft();
mRect.top = getPaddingTop();
mRect.right = w - getPaddingRight();
mRect.bottom = h - getPaddingBottom();

switch (mDirection) {
case LEFT:
mDatumPoint.x = getPaddingLeft();
mDatumPoint.y = h / 2;
break;
case TOP:
mDatumPoint.x = w / 2;
mDatumPoint.y = getPaddingTop();
break;
case RIGHT:
mDatumPoint.x = w - getPaddingRight();
mDatumPoint.y = h / 2;
break;
case BOTTOM:
mDatumPoint.x = w / 2;
mDatumPoint.y = h - getPaddingBottom();
break;
}

if (mOffset != 0) {
applyOffset();
}
}

/**
* 设置三角形偏移位置
*
* @param offset 偏移量
*/
public void setTriangleOffset(int offset) {
this.mOffset = offset;
applyOffset();
invalidate();
}

private void applyOffset() {
switch (mDirection) {
case LEFT:
case RIGHT:
mDatumPoint.y += mOffset;
break;
case TOP:
case BOTTOM:
mDatumPoint.x += mOffset;
break;
}
}
}

使用

  1. 复制BubbleLayout到项目中
  2. 复制以下属性到res/values/attrs中
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    <declare-styleable name="BubbleLayout">
    <attr name="background_color" format="color" />
    <attr name="shadow_color" format="color" />
    <attr name="shadow_size" format="dimension" />
    <attr name="radius" format="dimension" />
    <attr name="direction" format="enum">
    <enum name="left" value="1" />
    <enum name="top" value="2" />
    <enum name="right" value="3" />
    <enum name="bottom" value="4" />
    </attr>
    <attr name="offset" format="dimension" />
    </declare-styleable>
  3. xml中使用
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    <me.wy.app.BubbleLayout
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    //必须设置足够的padding才可以绘制三角形和阴影
    android:padding="16dp"
    //背景颜色
    app:background_color="#FF4081"
    //三角形方向
    app:direction="left"
    //三角形相对偏移量
    app:offset="-40dp"
    //圆角大小
    app:radius="4dp"
    //阴影颜色
    app:shadow_color="#999999"
    //阴影大小
    app:shadow_size="4dp">

    ...
    </me.wy.app.BubbleLayout>

    Github地址